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Grovfu

9 Movie Reviews w/ Response

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"Rumplebottom Rumplebottom, bottom of my rump, and if you disrespect, you eat my pump"

Yep, that made it worth it. I probably couldn't have recorded that line on the first go without a few giggling outtakes. And then following it up with the sock line, what a spicy garnish. This "animated radioshow" style is generally not my cup of tea, but stuff like that is your strongest ammunition to keep people hooked.

EDIT: I just saw tags and had another laugh.

avalanche24 responds:

Bottom of my rump!

Beneath the low bit-rate, there seems to be some decent animation and sense of ease in/out here, and a cool story to boot. It almost feels like it's human nature to make Icon Story / AvA type digs. This is a fun start!

I also noticed that the output format is about as low on YT as it is here. I'd take a bit of time to check out some tutorials to get a grasp on video render settings and compression, specifically for variable/fixed bitrate and for matching your native animation's framerate.

You might also benefit from squashing your workflow down to just one program to reduce multi-compression, but I can't fairly make a full judgement on how much you're using Vegas for this workflow. Maybe for camerawork and audio? If so, Animate does have dedicated tools for doing so nowadays, and it would help give you cleaner panning curves than what you'll get from Vegas' pre-built curves.

Either way, if the quality is cleaned up even just a bit it'd be easier to appreciate the dope movement I'm seeing. Keep it up!

YastuYasusu responds:

thanks!

Some classic, decent sprite animation, goated GenesisKeys tune also ofc.

My money, I'd go with demo 3. Kyo and Jin (that specific Jin spritesheet in particular) seem like they'd have the most interesting choreography, pretty dynamic and technical fighters the two of em. If you're worried about the gap in projectile ability you could always look at some of the stuff that Jin can pull of in SFxT.

Even though I get the concept for Kula and Sub-Zero, their combat style would have pretty stark opposition. Sub-Zero would probably rather fight Glacius from KI, and Kula would probably rather fight somebody like Rimururu from SamSho. Either of them could probably be comfortable fighting Kolin from SFV since she's got a more militaristic, and therefore neutral fighting adaptation with her ice powers. That being said, to my knowledge nobody has made a full back-port sheet for Kolin, which is a bit of a shame.

As for Scorp v Shinnok, it's just a bit less exciting since it's same universe i.e. you could make the match happen in the many games they really share.

GrandmasterWhiteL responds:

thank you for your feedback i really appreciate it!!
I do wanna work more on the Kyo vs Jin mostly because it's my most recent at out of all three of them.

for Sub-Zero vs kula that was mainly more of me needing ideas at the time so I kinda sorts "copied" what i saw other animators were doing

as for scrop vs Shinnok the fight was originally planned to be part of a Mortal kombat sprite series that i canceled cuz it was too much work, and I felt that I didn't have the skill set to work on something like

I don't think I've watched a "clocktype" flash in about 10 years, but that ending reminded me what exactly I enjoyed about them.

FLOUNDERMANCLOCK responds:

Thanks! It's fun to know my flash was the one that did it.

Cool little dudes, pretty fun and classic flash style. Think you'd fit in pretty well around here, can't wait to see what else is in store!

SH-S responds:

Thank you

Very well done.

It's very good, but you should probably make the text Copy and pasteable by making the text-box "dynamic" instead of "static"

FourSwordsKing responds:

Oops...hehe...yeah...I'll edit that real quick.

Good.

For a stick figure fight, I'm impressed.

Joey-Kazaam responds:

I'm glad you liked it :D

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